Saturday, 11 April 2015

Adjacency Matrix Representation of Graph

one_D_bit_array.h
int get_one_D_bit_array(int ,int *);
void reset_one_D_bit_array(int ,int *);
void set_one_D_bit_array(int ,int *);


one_D_bit_array.c
#include"one_D_bit_array.h"
int get_one_D_bit_array(int i,int* arr)
{
 if((arr[i/32]&((unsigned int)1<<(31-i%32)))!=0)
  return 1;
 return 0;
}
void set_one_D_bit_array(int i,int *arr)
{
 arr[i/32]|=((unsigned int)1<<(31-i%32));  // to set its 31-(n%32) th bit.
}
void reset_one_D_bit_array(int i,int *arr)
{
 arr[i/32]&=(~((unsigned int)1<<(31-i%32))); // to reset its 31-(n%32) th bit.
}



two_D_bit_array.h
int get_two_D_bit_array(int ,int ,int *,int);
void set_two_D_bit_array(int ,int ,int *,int);
void reset_two_D_bit_array(int ,int ,int *,int);



two_D_bit_array.c
#include"two_D_bit_array.h"

/*  
  this function will return bit value in 
  ith row and 
  jth column
  from the array 'arr'
  which provides an abstraction of 2-D bit array of size n * n.
*/ 
int get_two_D_bit_array(int i,int j,int* arr,int n)
{
 int bitNumber=i*n+j;
 if((arr[bitNumber/32]&((unsigned int)1<<(31-bitNumber%32)))!=0)
  return 1;
 return 0;
}

/*  
  this function will set the bit value in 
  ith row and 
  jth column
  in the array 'arr'
  which provides an abstraction of 2-D bit array of size n * n
  to 1.
*/ 
void set_two_D_bit_array(int i,int j,int *arr,int n)
{ 
 int bitNumber=i*n+j;
 arr[bitNumber/32]|=((unsigned int)1<<(31-bitNumber%32));  // to set its 31-(bitNumber%32) th bit.
}

/*  
  this function will set the bit value in 
  ith row and 
  jth column
  in the array 'arr'
  which provides an abstraction of 2-D bit array of size n * n
  to 0.
*/ 
void reset_two_D_bit_array(int i,int j,int *arr,int n)
{
 int bitNumber=i*n+j;
 arr[bitNumber/32]&=(~((unsigned int)1<<(31-bitNumber%32))); // to reset its 31-(bitNumber%32) th bit.
}


Graph_AdjacencyMatrix.h
struct Graph
{
 int numberOfVertices,numberOfEdges;
 unsigned int*adjacencyMatrix;
};
struct Graph*makeNewGraph();
void initializeAdjacencyMatrix(struct Graph*);
void createEdge(struct Graph*,int,int);
void removeEdge(struct Graph*,int,int);
void showAdjacencyMatrix(struct Graph*);
int findNumberOfComponents(struct Graph*);



Graph_AdjacencyMatrix.c
#include<stdio.h>
#include<stdlib.h>
#include"Graph_AdjacencyMatrix.h"
#include"two_D_bit_array.h"
#include"one_D_bit_array.h"

struct Graph*makeNewGraph()
{
 struct Graph*g;
 g=(struct Graph*)malloc(sizeof(struct Graph));
 return g;
}
void initializeAdjacencyMatrix(struct Graph*g)
{
 /*
  The adjacencyMatrix corresponding to vertex u and v will contain 1 if there is an edge from u to v
  otherwise it will contain 0

  Description of data structure used for making adjacencyMatrix:
   * We will need n*n bits to represent the existence of an edge between two vertices
   * These n*n bits should be assumed to be arranged in the linear fashion
   * For implementing this linear fashion we will use an array of integers.
   * For a standard 32 bit compiler (like gcc 4.8.2) size of an integer is 32 bits (4 bytes).
   * By this linear arrangement of AdjacencyMatrix we will optimally exploit every single bit.
 */
 int sizeOfIntegerColumns,i,j;
 sizeOfIntegerColumns=((g->numberOfVertices)*(g->numberOfVertices))/32+1;
 (g->adjacencyMatrix)=(unsigned int*)malloc(sizeof(unsigned int)*sizeOfIntegerColumns);
 for(i=0;i<sizeOfIntegerColumns;i++)
  (g->adjacencyMatrix)[i]=0;
}
void createEdge(struct Graph*g,int a,int b)
{
 set_two_D_bit_array(a,b,g->adjacencyMatrix,g->numberOfVertices);
}
void removeEdge(struct Graph*g,int a,int b)
{
 reset_two_D_bit_array(a,b,g->adjacencyMatrix,g->numberOfVertices);
}
void showAdjacencyMatrix(struct Graph*g)
{
 int i,j,bitNumber;
 printf("The adjacency Matrix of the Graph is as follows : \n");
 for(i=0;i<(g->numberOfVertices);i++)
 {
  for(j=0;j<(g->numberOfVertices);j++)
   printf("%d",get_two_D_bit_array(i,j,g->adjacencyMatrix,g->numberOfVertices));
  printf("\n");
 }
}

int findNumberOfComponents(struct Graph*g)
{
 /*
  first of all we need to create a copy of the AdjacencyMatrix.
 */
 unsigned int *adjacencyMatrix_copy,*flag,sizeOfIntegerColumns,i,j,k,components;
 sizeOfIntegerColumns=((g->numberOfVertices)*(g->numberOfVertices))/32+1;
 adjacencyMatrix_copy=(unsigned int*)malloc(sizeof(unsigned int)*sizeOfIntegerColumns);
 for(i=0;i<sizeOfIntegerColumns;i++)
  adjacencyMatrix_copy[i]=(g->adjacencyMatrix)[i];
 /* copy of adjacencyMatrix created */

 /*  now we need to keep the track of vertices being merged
  for this we need to introduce a one-D bit array that will keep track of this information.
  let this one-D bit array be flag.
 */
 flag=(unsigned int *)malloc(sizeof(unsigned int)*(g->numberOfVertices)/32+1);
 for(i=0;i<(g->numberOfVertices)/32+1;i++)
  flag[i]=0;
 /*
  if the nth bit of flag array is 0 this means that the vertex with vertexNumber 'n' is still
  alive and is not merged with any other vertex.

  if the nth bit of flag array is 1 this means that the vertex with vertexNumber 'n' is dead
  and is merged with some other vertex and has no existence now.
 */
 /* now we are ready for merging vertices in our dummy (copied) adjacencyMatrix.  */
 for(i=0;i<(g->numberOfVertices);i++)
 {
  if(get_one_D_bit_array(i,flag)==0) // means ith vertex is alive
  {
   for(j=0;j<(g->numberOfVertices);j++)
   {
    if(j!=i && get_one_D_bit_array(j,flag)==0) // means the jth vertex is alive
    {
     if(get_two_D_bit_array(i,j,adjacencyMatrix_copy,g->numberOfVertices)==1)
     {
      /*
       now we need to merge the ith node with the jth node
       for this we need to merge
        ith row with jth row, and
        ith col with jth col
      */
      for(k=0;k<(g->numberOfVertices);k++) // merging the ith and jth rows
      {
       if(get_two_D_bit_array(i,k,adjacencyMatrix_copy,g->numberOfVertices) | get_two_D_bit_array(j,k,adjacencyMatrix_copy,g->numberOfVertices))
        set_two_D_bit_array(i,k,adjacencyMatrix_copy,g->numberOfVertices);
      }
      for(k=0;k<(g->numberOfVertices);k++) // merging the ith and jth cols
      {
       if(get_two_D_bit_array(k,i,adjacencyMatrix_copy,g->numberOfVertices) | get_two_D_bit_array(k,j,adjacencyMatrix_copy,g->numberOfVertices))
        set_two_D_bit_array(k,i,adjacencyMatrix_copy,g->numberOfVertices);
      }
      /* now the jth vertex is merged with ith vertex so the ith vertex should have no existence */
      /* so we need to set the jth bit of flag array to 1 */
      set_one_D_bit_array(j,flag); // declaring that the jth vertex is now dead.
     }
    }
   }
  }
 }
 /* 
  now the total number of components in the graph will be the number of vertices that still have zero 
  correponding to their vertex number in flag array.
 */
 components=0;
 for(i=0;i<(g->numberOfVertices);i++)
  if(get_one_D_bit_array(i,flag)==0)
   components++;
 return components;
}



main.c
#include<stdio.h>
#include"Graph_AdjacencyMatrix.h"

int main()
{
 int i,n,a,b;
 struct Graph*g;
 g=makeNewGraph();
 printf("Enter the number of Vertices in the Graph : ");
 scanf("%d",&(g->numberOfVertices));
 printf("Enter the number of Edges in the Graph : ");
 scanf("%d",&(g->numberOfEdges));
 initializeAdjacencyMatrix(g);
 printf("NOTE : The ordering of the vertices is zero indexed.\n");
 for(i=0;i<(g->numberOfEdges);i++)
 {
  printf("Enter the edge Number %d : ",i+1);
  scanf("%d%d",&a,&b);
  createEdge(g,a,b);
 }
 showAdjacencyMatrix(g);
 printf("Number of components in the Graph = %d\n",findNumberOfComponents(g));
 printf("\nProgram execution successful...\n");
 return 0;
}


Makefile
all: hello
hello: one_D_bit_array.o two_D_bit_array.o Graph_AdjacencyMatrix.o main.o
 gcc one_D_bit_array.o two_D_bit_array.o Graph_AdjacencyMatrix.o main.o -o hello
one_D_bit_array.o: one_D_bit_array.c
 gcc -c one_D_bit_array.c
two_D_bit_array.o: two_D_bit_array.c
 gcc -c two_D_bit_array.c
main.o: main.c
 gcc -c main.c
graph.o: Graph_AdjacencyMatrix.c
 gcc -c Graph_AdjacencyMatrix.c
clean:
 rm -rf *~ *.o hello



SampleTestData.txt
4
8
0 2
2 0
1 3
3 1
0 3
3 0
3 2
2 3



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