This program
illustrates how to find the inorder successor and predecessor of a given node
in a Binary Search Tree.
#include<stdio.h>
#include<stdlib.h>
struct
BSTNode
{
/*
*
this is the basic structure representing a node of the Tree
*/
int key;
// key stores the data part of the node.
struct BSTNode *left,*right,*parent;
/*
* the left pointer points to the left
child
* right pointer points to the right child
* parent points to the parent of this
node.
*/
};
struct
BST
{
/*
*
Any binary search tree can be identified alone by its root.
*/
struct BSTNode *root;
};
struct
BSTNode*makeNode(int key)
{
struct BSTNode*newNode;
newNode=(struct
BSTNode*)malloc(sizeof(struct BSTNode));
newNode->key=key;
newNode->left=newNode->right=newNode->parent=NULL;
return newNode;
}
void inorderTraversal(struct
BSTNode*root)
{
if(root==NULL)
return;
inorderTraversal(root->left);
printf("%d
",root->key);
inorderTraversal(root->right);
}
void BSTInsert(struct BST*T,struct
BSTNode*newNode)
{
int direction;
struct BSTNode*currentNode,*previousNode;
if(T->root==NULL)
T->root=newNode;
else
{
currentNode=T->root;
while(currentNode!=NULL)
{
previousNode=currentNode;
if(currentNode->key > newNode->key)
currentNode=currentNode->left;
else
currentNode=currentNode->right;
}
if(newNode->key < previousNode->key)
previousNode->left=newNode;
else
previousNode->right=newNode;
newNode->parent=previousNode;
}
}
struct
BSTNode*treeMinimum(struct BSTNode*node)
{
while(node->left!=NULL)
node=node->left;
return node;
}
struct
BSTNode*inorderSuccessor(struct BSTNode*x)
{
struct BSTNode*y;
if(x->right!=NULL)
return treeMinimum(x->right);
y=x->parent;
while(y!=NULL && x==y->right)
{
x=y;
y=x->parent;
}
return y;
}
struct
BSTNode*inorderPredecessor(struct BSTNode*x)
{
struct BSTNode*y;
if(x->left!=NULL)
return treeMinimum(x->left);
y=x->parent;
while(y!=NULL && x==y->left)
{
x=y;
y=x->parent;
}
return y;
}
int main()
{
struct BSTNode*x;
struct BST*T;
T=(struct BST*)malloc(sizeof(struct BST*));
T->root=NULL;
struct BSTNode **nodeArray;
nodeArray=(struct
BSTNode**)malloc(sizeof(struct BstNode*)*10);
nodeArray[0]=makeNode(500);
nodeArray[1]=makeNode(200);
nodeArray[2]=makeNode(700);
nodeArray[3]=makeNode(100);
nodeArray[4]=makeNode(300);
nodeArray[5]=makeNode(400);
nodeArray[6]=makeNode(600);
nodeArray[7]=makeNode(0);
nodeArray[8]=makeNode(900);
nodeArray[9]=makeNode(800);
BSTInsert(T,nodeArray[0]);
BSTInsert(T,nodeArray[1]);
BSTInsert(T,nodeArray[2]);
BSTInsert(T,nodeArray[3]);
BSTInsert(T,nodeArray[4]);
BSTInsert(T,nodeArray[5]);
BSTInsert(T,nodeArray[6]);
BSTInsert(T,nodeArray[7]);
BSTInsert(T,nodeArray[8]);
BSTInsert(T,nodeArray[9]);
x=inorderPredecessor(nodeArray[9]);
if(x==NULL)
printf("the
inorder predecessor of the given node does not exist");
else
printf("%d\n",x->key);
x=inorderSuccessor(nodeArray[4]);
if(x==NULL)
printf("the
inorder successor of the given node does not exist");
else
printf("%d\n",x->key);
return 0;
}
For complete program of Binary search Tree in C visit here and here (for program as per guidelines provided by Cormen)
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